Introduction

Sound synthesis and sound design

Psychoacoustics

Happy accidents

Technology and sound design

Types of synthesizers

Short history of electronic musical instruments

Nineteenth century

First half of the twentieth century

The fifties and sixties

The modular synthesizer

The prepatched synthesizer

The polysynth and preset synthesizers

The multitimbral synthesizer and MIDI

Digital sound synthesis techniques

Digital signal processors

The sampler

Digital effect units

Basic principles of sound synthesis

The three parameters of sound

Loudness

Dynamic range

Amplitude

The loudness contour and amplitude envelope

Pitch and frequency

Monophony and polyphony

Timbre

The exciter/resonator model.

The VCO-VCF-VCA model synthesizer

Playing style

Sound imitation

The waveshaping model

Timbre and acoustic instruments

Playing the timbre

Analysis of timbres

Harmonic spectrum

Sound spectrum

Formant spectrum

Sonogram

Summary

Patchsheets and schematics

Making patchsheets

Block schematics

Introduction to the G2 system

Hardware and software

Signal types

The G2 system

Audio and control signal types

Meaning of cable colouring scheme

Actual sample rates in the G2 system

Signal levels

Signal levels in the G2 system

Signal levels

The G2 numbering system

Waveform levels

Manipulating signal levels

The G2 levels and units standard

Attenuation of signals

Summary

Signal routing

Switches

Matrices

Sources and destinations

Chaining switches into ‘multiple-deck’ switches

Exceptions to the rule

Multiplexers and sequencers

A/B compare switching to turn a module function on or off

Mixing

Importance of mixer modules

Different types of mixing

Relative mixing

Add along mixing

Dynamic reference for add along mixing

Matrix mixing

Summary

Handling musical events in a logical way

Introduction to logic

Keeping time

Combining logic signals

Triggers and triggering

Summary

Conclusion

Sound sources

External sources

Internal sources

Common oscillator waveforms

Filtering

Waveshaping

Amplitude modulation or AM

Frequency modulation or FM

FM modulation index

Phase modulation

Zero Hertz FM

Oscillator synchronisation

Combinations of AM, FM and oscillator sync

Feedforward and feedback

Feedforward

Convolution

Convolution on control signals

Feedback

Integration and lowpass filtering

Stability issues

Preventing overload in a feedback loop

Preventing high frequency oscillation in a feedback loop

Selfmodulation

Summary

Filters

Introduction

Filter classes

Passband characteristics

Playing the filter

Filter parameters

Cutoff

Keyboard tracking

Resonance, Q and emphasis

How filter resonance comes about

Steepness of filters

Filter building blocks and filter poles

Combining filters into more complex filtering functions.

Common filter types

6 dB lowpass and highpass

6 dB allpass

12 dB State Variable or multimode filter

Peak filter

Combining two or more state variable filters in bandpass mode

Modal synthesis

Variable width bandpass filters

Morphing from lowpass to bandpass

An ‘overeasy’ tone control

Spectral crossfader

The 24 dB classic ladder filter

Other 24 dB filters

Using filters when doing audio processing

Crossover filters

Multiband filters

Multiband panner

Grunge in low with echo in a small mid band and some panning

Resonant filters

Introduction

Background

The ladder filter

Patching your own filters

Basic schematic

Basic patch

Adding options

Filter warmth

Tuning the maximum resonance

Balancing the output level

Adding some slightly grungy even harmonic distortion

Effects of even harmonic distortion

Another way to implement the distortion

More filter inputs and outputs

The pole outputs

Peak filter

Highpass filter

Bandpass filter

Asymmetric 6dB/18dB bandpass filter

Morphing the outputs for more responses

Multiple input filters

Two input LP/HP spectral crossfader filter

Spectral crossfader patch

More options for the spectral crossfader

Noise, randomness and chaos

Noise

Randomness

Chaos

Building a chaos generator

Dynamic processing of signal levels

Introduction

Algebraic operations

Headroom issues

Conclusion

Waveshaping and distortion

Introduction

Transfer function

Waveshaping

Clipping

Soft clipping

Wavewrapping

Nonlinear waveshaping

Harmonic distortion

Introduction

Emulation of analog circuitry

Transfer curves

A VCA-based harmonic distortion element

Increasing distortion depth

Frequency modulation synthesis

Introduction to FM

Modulating the frequency parameter

Creating timbres

Linear FM with two oscillators

FM tracking modes

Capturing and looping audio

Delaylines

The principle

The basic recirculator patch

Setting the loop length

Outputs on a recirculator

Soft switching the capturing

Multi-track looping

Individual voice settings

Conclusion

Creating evolving patterns

Shift registers

Circular pattern buffers

Canon effects

Using the circular buffer principle on audio